Every different type is dyed in the color of the material it contains. By Weylin, February 26, 2017 in Gameplay Discussion. Content titles and body; Content titles onlyI would like a guide or list telling me what the most efficient materials to use is, for each block type. It's not my responsibility nor desire to have to fix avorion myself. There was a bit of a learning curve at first, but building your own chunky, blocky spaceships is both pretty easy and surprisingly fun. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. After a look to the blocks' basic stats (durability, density, energy consumption, and so on), I would say that it is time to a revision and a rebalance. With particular reference to your 4th in the series Part 4 - TRADING - How to Get Rich Playing Space Trucker, I wanted to offer your audience an. This is a way for you to mess around without being in creative mode. 1 or 0. Do not enable auto-fire on it. They divide into two categories: armed turrets and unarmed turrets. IE: Iron give damage reduction against projectiles. It seems like there's a way to make each of the blocks (both hull variants and armor) have their own role; "smart" hull could be a main/important source of processing power but give less HP, blank hull could be the best and most efficient way to increase HP, and armor could stay specialized by giving less HP than blank hull and weighing. Even considering the loss of a portion of the weapon DPS when it is converted to fighters, in that form they easily over. Now in any other difficulty (haven't tried hardcore) those turrets are returned to you. Values given are fr…Blocks are what all structures in Avorion are built from. Ogonite, 45 weight, 40. The order should take like 20. Navigate to the 'mods' folder. 2] ranked #12, X4: Foundations [SteamPeek Rating: 7. Bulletin boards. The reason for Crew quarters and Cargo blocks being Trinium is due to there being no benefit from higher tiered materials thus. Even considering the loss of a portion of the weapon DPS when it is converted to fighters, in that form they easily over. So the big upgrades are to Titanium, to Trinium, and finally to Avorion of course. Running around finding turret factories + the related materials is the "best" way to get the best turrets in vanilla especially if you want a lot of them. ] Worsin Mar 13, 2017 @ 2:36pm. A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. I focus on noble metal mines like gold or gold and Platinum. Note there is no iron version of the generator block so you have to scroll to the titanium section to see it. but you will need the required hardware like cargo space, mining laser etc. Reduced the amount of crew necessary to keep the ship running at basic capacity. BroForceOne • 3 yr. Nope, selecting all blocks and deleting in build mode doesn't kill you. this may require much more than that seeing that its the one that gives the name to the game. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Bonuses: +10% Eff, Nothing, Nothing. Block Middle is easiest but it shouldn’t matter much. What I want to understand is which weapon will do more damage in combat: 1000dps Naonite weapon against Xanion Armor. Hey everyone! These are the final patch notes for update 2. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. I just want to play it. Anything else is ok, in. Here's a suggestion for making your own ship: Pick a shape, brick it out (roughly match the shape, and don't be afraid to let the bricks intersect/cut into each other, it is one of the few advantages you'll have early on). Speed is first simply because of how the AI picks the targets for fighters. Would it be a good idea to make the whole ship out of this? Is there a list or guide anywhere that i. Avorion: improved stats with higher weight compared to xanion. I'm 200+ hours in and haven't had any physics glitches, though that doesn't mean they don't exist. Nearly all the things within sectors are of the entity-type. Use this ship to run "Scout" missions to reveal the area around, enable the "Add Captain's notes" in mission window. Boxelware Team. Select all the blocks you want to change (or use the filter to display only a certain block type/material then ctrl-a) and go to the block menu (G by default). The difference in build costs is a nice selling point. 8Materials have their own costs, mass, & durability, but I feel that doesn't do enough to define each one. You also won't be able to scale your ship past the maximum processing power (so you can't. This doesn't change from teir to teir. Lasers also have a 10% chance at Plasma damage type, which can give a shield damage bonus of x1. Free to do whatever you want, find your way to the core of the galaxy and unravel its secrets. This is only worsened by the progression further in the game as generators with each tier progressively produce more and more power, while Solar Panels recieve no. Trinium being the lightest is. Is there a way to increase it with this new update, or are we hard locked on ship size now with this new update? assuming there is a way around, cause would be pretty stupid to limit ship size in a single player mode. Creative mode is of course very different as i believe building knowledge restrictions do not exist. For example, changing the same volume of crew quarters from iron to titanium will do more than that material change on cargo bays, since crew quarters have twice the. Rylo - while in game, just hit ENTER and use the /give command if you are doing a single player game or you are the admin of a multi player game. What i used to do was either make rings of each type of system along this framework or make groups of them on the "floors". - After choosing a material the special blocks should be colored to match the choosen material, as you already have these in the building inventory. The campaign, unless it has been thoroughly revamped in 1. :D WIth those ships I took painstakingly care that all thrusters have at least two blocks space "free" in their firing direction and when I built something on top of a thruster directly, I expected those thrusters to simply be gone or inactive on the blocked. Mining Subsystems highlight nearby mineable asteroids up to a certain material, depending on rarity. Into The Rift is the second expansion of the space sandbox Avorion. 4 m/s². First, Position. It can hold a 1 x 1 turret. The recent visitors block is disabled and is not being shown to other users. 9k (that’s per player going into the rift so you can have multiple 1. 5 (download at the bottom of this post) Update 1/26/2018: Version 0. Just gets rid of the ship. It is best to not put much, if any, assembly on your miners. preferably in another factions space and with jump gates as this will trigger more AI traders/cargo ships to spawn. found it the transform all blocks of this type, so view all the armor, then select trinium armor, then transform all blocks of this type, (in tools of the blocks where you can select size) then it transforms themThe Issue. Each "trait" has a 1 / X amount to give you that when you research, where X is the amount of items for each part. Rephrased several messages to improve clarity about functional blocks and processing power. Each block type – hull, thrusters, crew quarters, cargo hold, etc - can be stretched and moulded and clipped on almost wherever-you-want. Meanwhile, there's a lot of unique character and meaning to each of these materials that's overlooked and unintegrated into the progression system. Instead of making multiple turret factories, like I used to do, just make one and transport it to different sectors. Ships with captains now show up from time to time in the area they were deployed in. 9 AvorionThe stat range depend on the quality of the turret material. Of course some materials are better at some jobs than others, ogonite armor is the best you can get, but also the heaviest, so you may stick to a lower material. Connect a thin and long block to the starting iron block, then go to the clipboard and select your ship template you saved before. This comes with the recommendation that hangars are available in all materials, with iron granting capacity equal to 50% of its volume and each subsequent material adding an 8% increase - all the way up to 90% for an Avorion hangar. I don't think it matters which order you do them. 8 = 952. Meanwhile, there's a lot of unique character and meaning to each of these materials that's overlooked and unintegrated into the progression system. 1: Find a station that will buy water using this spreadsheet form the wiki and trade with them. Even as a veteran Avorion player, I enjoyed hearing about your approach to things. Each material is 50% stronger than its predecessor, meaning that a ship made of Titanium has 1. Build a turret factory that is light enough to move. Gold/plat, silicon, copper, aluminum, zinc, lead, and ore are all highly profitable. Don't forget to equip mining and transporter upgrades on your mining ships. #1. Doing so adds more production-lines, so making more than 1 at the time. All of them have some manner of exploit, that all the "good". I would like a guide or list telling me what the most efficient materials to use is, for each block type. A turret's material determines a fighter's material, which comes with bonus stat points depending on which material it is. Naonite and Xanion for electronics blocks. ago. 3. Material progression how ever should be horizontal. 001x0. What the. ago. 5 * 1904. 35 per material tier, hitpoints by 1. 8. Jasonpra • 1 yr. I will use this data to compa. Yes! The counts made a big difference. 15. Not sure what that guy is talking about. 10. Hyperspace core blocks are only. The reason for Crew quarters and Cargo blocks being Trinium is due to there being no benefit from higher tiered materials thus. You will need to be able to store a maximum of 20 Cargo Shuttles, or two squads. It does make the game stupidly easy. Or we could have a manufactured materials for building. For example, consider a Thruster block 2x3x5 (again, X=2, Y=3, Z=5). In a standard game scenario, a player starts off with basic Building Knowledge. I am looking for a design that is easy to build, simple to expand, is extremely mobile and swift and can push each material level to its limits. In other words, the more area on a specific side of the thruster block, the more thrust that side gets. Don't forget to adjust the Grid Size to make these line up properly. Armed turrets are used to defeat enemies (or allies if you wish), and their only purpose is to inflict pure damage to ships. Presenting - The Power Farm. Maybe even give them a 300 block limit. I would like a guide or list telling me what the most efficient materials to use is, for each block type. 4)And conversely (and not so intuitively), there is ship size range below which gyro arrays are (in general) vastly better than thrusters! Each of these fighters requires 5 or so additional engineers, or a new personnel type "hangar mechanic" or something. It has the same featureset as v 1. Press ctrl+c. Now to be able to compare the materials let's assume we have a fixed size (Volume) of ship and see determine the efficiency of each material. Honestly Classic is the mode you're most familiar with, because it's pre-2. Additionally, early on in exploring the center I managed to find a resistance base that was a resource trader, and it had some Avorion stock (about 60k). I am totally new and have built three ships so far. 1 to be a single "pixel". Shield Generator Block > Energy To Shield Converter, Shield Booster. To demonstrate, I made a small freighter out of avorion, and then changed most of the blocks to trinium. Related: Best Space Games On Steam. once you get like 15 mill claim a big asteroid near steel factory sector and make it to a coal mine for bout 6. Xanion has a max of 3 and Oganite has a max of 4. 0 Trade System is that it is far too easy once you work out the ideal scenario. Mostly because i used that service before (factorio, minecraft). Learn the basics about the materials and blocks in Avorion. Ogonite, 45 weight, 40 durability. Optimization means choosing the "best" material for each. The general idea is to have materials be more in-depth. The best M-TCS modules I have are two Exotics that grant +5 armed turret slots, and just one of them in a single slot allows a fairly small ship to fit seven turrets. Otherwise, I would try building it yourself in your ship. Avorion is the top-tier material because it gives best hp/mass ratio and best hp/cost ratio, almost as good as Trinium for energy/mass ratio, but can't be used for armor. Regardless of the chosen material, all Engine blocks produce 20 MN of force per unit of volume, meaning that 1x1x1 Engine block produces enough thrust to accelerate the mass of 100 Tons at the. You just focus generators and other glowing blocks. Higher prices for results will increase the profit made per cycle, but will also increase the station's founding cost. This scales some such that by a 10x10x10 solid block you get 3. a bigger block will drop a larger amount of ore. The best place to exchange builds and ideas! Vote for the best ideas and suggestions here. You can still do that on the ship build menu. It does not matter if the turret base is just 1 x 1 x 0. As for scrapping 500k, it takes maybe 30-45 seconds. As for your particular situation. for placement just make huge blocks of armor and attach weapons directly to the armor blocks. Apply the filter, hit CTRL+A to select all armour blocks. You could then look up various designs and emblems from scifi shows you like in pixel art, and then copy the design in avorion by coloring each of the tiny blocks and make pictures on the side of your ship. each block holds some ore, depending on its size. 4. Click on "Safe Mode". 3. upgrade and arm my small fleet (probably 5-6 ships) maybe salvage missions, now. Titanium Mining Turret. For added protection, I would suggest making sure you even add an angled block that site below the average turret height so that it can fire over, but. But you can place a thin engine block at the back for aesthetics - turrets don't block each other's line of fire - the 8 shapes you get are actually incredibly versatile, and very well chosen by the devs - build in nice round numbers until you get to the last details. Then with Avorion, you replace pretty much everything except for mass-optimization blocks like cargo bays -- which you can stick with trinum on. . Each of those will make sales worth anywhere from 50k to 500k or more in a single sale, and it's entirely passive. I left the game a while ago for other games, but recently, spurred on by Dark Disciples amazing star wars ship designs, I decided to rejoin the game and see what had. How many subsystems can be installed in a ship . . 5 armour panels only takes up 0. First of all, thank you for creating and posting your comprehensive video series. Filter by color and replace the framework. Together they were working hard toward the full release of the game. /give <yourname> 10000 titanium. You can still get some amazing turret with iron but it will never be as good as the high avorion turret. 2)For a ship shape that relies solely on gyro arrays for maneuverability, doubling its dimensions will reduce its maneuverability by 4. Normal thrust up from 181 to 246. Avorion dampeners produce about 100MN of force per unit volume. Ogonite also does not support Shield Generators. 1000dps Xanion weapon against Xanion Armor. Each material past Iron is 50% stronger than its. 8 so far. Close the inventory menu, select the blueprint of the turret you wish to compare, and buff the stats of the blueprint as desired. Community Hub. First 3 ships are iron, then titanium and so on until you reach 26 where each new ship requires 1 000 000 + avorion regardless if you want to make small miner or capital class ship. But like may blocks and the different tiers, you're only really looking at hp and weight decisions. Connect a thin and long block to the starting iron block, then go to the clipboard and select your ship template you saved before. e. Posted September 7, 2021. (ie, if ship is 50% made of iron based on material cost, ship gain 50% damage reduction against projectile). ago. They're cheap to build and staff, and need no materials. I think its something like 2. There are 7 types of materials, increasing in strength and cost with tiers. Ogonite -> second most heavy material, slightly better hp than Xanion, gives better hull blocks. I've played avorion for some time(500h) and absolutely adored the game all the time. Progressing toward the universal core will net you greater resources and better materials to work with. 5) * (z-0. Implementing this mechanic is simple: just boost the integrity of each system within the field based on the amount of. Cargo and crew blocks had same cargo or crew sizes for blocks of same size regardless of what material was used. Stations/mines produce a lot, and also require storage for other goods for the main production. But Normal feels. In Avorion you can build trading. Stations/mines produce a lot, and also require storage for other goods for the main production. Open the Turret Factory – Build Turrets menu as outlined in the Basic Turret Crafting section. 4 m/s². they do affect production speed, I had already built a station without one, looked at how fast it produced, then added $9 million worth of assembly blocks and it was working 2-3 times. 5 times more Shield HP than a hull block of the same material provides in Hull HP. They need a feature where you can "Apply plan" using different materials than the original build. This can mean the difference between selling for 75k and 125k. nbanyan's Achievements 0. This comes with the recommendation that hangars are available in all materials, with iron granting capacity equal to 50% of its volume and each subsequent material adding an 8% increase - all the way up to 90% for an Avorion hangar. Put a few turrets on each to defend against pirates. Would it be a good idea to make the whole ship out of this? Is there a list or guide anywhere that i. Further materials are actually worse, because they are heavier. This means a target below the mounting plane cannot be fired on. A hangar space of 100 will be more than enough. 208 votes, 27 comments. I love how devs revived the open-world space adventure games for…Once you can get avorion In quantity then xanion becomes a great material to build stations out of and outfit them with xanion/naonite combat fighters. Avorion Space Sandbox - Explore, Mine, Build, Trade, Fight. It took me a little bit to put together my death brick, however. Y = Height. Welcome to the Official Avorion Wiki! Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an impassable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome. Update 2. Nazder • 7 yr. Then with Avorion, you replace pretty much everything except for mass-optimization blocks like cargo bays -- which you can stick with trinum on. Faction relations. Best generalist material. . Filters are: - Material - Rarity. It won't just change the material, but the entire block. Which means if you place 100x as many blocks (because they're all 1/100th of the size) your cost is 10x higher for nowhere near 100x the gain. See full list on avorion. Now the most important part: Weapons I imagine it as a simple, color-coded list with their names that can be filtered and sorted: Color-coding is always by Rarity. I then re-ballance the number of blocks each system gets for optimal performance. I've got as far as Xanion (the yellow stuff). That is because there are. Factory turrets have always been the better way to go though. Applying plan with different materials: 1. 5x hp for each following material tier. On the previous walkthrough, I had three-four good areas quite far apart, and I was running three traders on them, but once I unlocked Avorion and they could cross rifts their best trading areas started to converge (e. 600 speed/29dps/2. I also focus on copper mines. Since a block benefits from the full effect of an IF when it only touches it, you could cover all your blocks while only covering a tiny fraction of the actual volume of the ship with IFs. Taste the rainbow. It chooses the closest target from the ship, not from the fighters themselves, meaning they'll spend a lot of time flying from one side of the sector to the other. Give one escort to each one; make both tanky enough to survive long enough for you to hop in and kill w/e pirates are bothering it. Add two mining and one chaingun turret to the front armor piece. For all materials, a Thruster block generates 15 MN/dam^3. Shield Generator Blocks become accessible starting from Naonite tier, and gain 1. (but dont build more stations/ships then the sector owners have in any one sector else the sector will become yours and less AI frieghters will spawn) and if you can make. (I mean, 2 armor blocks close to the center of the ships don't hapmer its maneuverability as much as, say, 2 same blocks of armor, but placed on the ends of a long rods pointing away from CoM). For hyperspace cores, cap or scale subsystem bonuses based on block investment and scale rift passage with the size of your Avorion core: Total +range and -cooldown from subsystems should be limited (capped or scaled) -- if my ship has no hyperspace core at all, I shouldn't be able to put in three subsystems and have +20. With avorion providing a balanced mix of everything but less weaker than the better equivalent. That's usually how I get my best results, because actually designing a new, good looking spaceship is a profession in and of itself. There are a lot of other effects that difficulty has that are pretty nasty, too: Xsotan summoners spawn more minions as the difficulty goes up (+1/level) Enemy carriers have more fighters (+5/level) Generated weapons and fighters (for drops and for the enemies) have much better rarity distributions. Each block type – hull, thrusters, crew quarters, cargo hold, etc - can be stretched and moulded and clipped on almost wherever-you-want. - After choosing a material the special blocks should be colored to match the choosen material, as you already have these in the building inventory. select the iron block and click delete. Data assumes all goods are sold for their base prices in the sector the mine is founded in. I've also been thinking about the simple "rarer materials are moar better-er" progression from Iron to. the rest of the materials have their own niche but this leaves Avorion outside of being the best for everything. Avorion. I've got as far as Xanion (the yellow stuff). For mining, I think the best is speed and then maneuverability. Note that one or a few large blocks will provide more. You can mine avorion with ogonite so you could use it to mine avorion but it'll go faster with the avorion. Titanium gives you generators! That's awesome!The purpose of having independent HP values for each armor block would be to function as actual armor, protecting the underlying hull from damage. They're cheap to build and staff, and need no materials. "I've 10 miners, about 5k cargo each, 2 R-mining turrets, 1 per 2000+ asteroid sector. iron and ogonite are heavy. there is no number as far as. It's worth noting that some will have more of an effect than others, based on how heavy they are in the first place. Xanion. Some offer ones with increased range or efficiency or damage or some. 449 million Blueprint-> 5098 DPS tesla fighter cost 36. I just got this game for early access, and one of the things I noticed immediately was the usefulness of system upgrades varied wildly, and the big, core question behind the usefulness of them ended up being the question "Can I replace the functionality of this module with more blocks?" Generally. Titanium: slight resistance to. Extreme Flexability, lowest weight. That should definitely save on credits and materials. 2 avorion exceptionals i had made. On 2/8/2017 at 9:39 AM, Canute said: Then you mechanic's would need that material too. A ship for trading does obviously need cargo space to transport any commodities. Neglecting the ships look. To use. The into-the rift DLC opens up a lot more options though. #1. This also works with reversing the hull types. It's worth noting that some will have more of an effect than others, based on how heavy they are in the first place. If you aren’t able to build a generator yet, you’re just simply not at the point where you’re supposed to be building big. Xanion. This have a different modifier for blocks. I tend to find empty 3 gate systems if possible, or systems with npc factories that would use these materials. The mines cost around 10 mil each to setup but yield hundreds of millions in profits if setup properly. 0 was released! This will probably be controversial. Avorion is on Steam early access for £13. Weapons (or turrets) are the primary way of inflicting damage and harvesting resources in Avorion. 3)Therefore, gyro arrays are essentially useless for large ships. Kris. The into-the rift DLC opens up a lot more options though. All integrity fields multiply the hp of the blocks by 10x. That said, Avorion scales ship layouts in volume and equipment. Armor is stronger then Hull, when comes to HP, in return it is heavier. Any of my search term words; All of my search term words; Find results in. 4 m/s². Material costs are always constant between tiers, but the credit cost increases by 35% each tier. Here is what to do= Anyone that has seen the XML details on the ships that we build and have watched Kane Heart's video knows that there is a line of info for each block you use to build a ship. Changing block material. So an Avorion engine the same dimensions of an iron engine will have much greater hp and a slightly better mass to thrust ratio. 001 IFG at the intersection of four 10x10x2. 56 HP, 36 mass, and cost 5 avorion and 67$. 5 times more HP than a ship with the exact same shape that is made of Iron. I also tested some other block types. I've got as far as Xanion (the yellow stuff). That way you can see everything they have for stations. I would like a guide or list telling me what the most efficient materials to use is, for each block type. 18K subscribers in the avorion community. The income from mining is slower but it is steadier, easier to obtain, and less work to set up. The Blueprints can be found here: C:\Users[User Name]\AppData\Roaming\Avorion\ships\ If you open it with notepad you can do a find/replace like this: index="8" material="0" (Armour block - Iron) index="8" material="1" (Armour Block - Titanium) The index is the block ID and the material is 0 = Iron, 1 = Titanium in order. 5 * 1904. this 7 rail guns and one salvage laser gave me 13. Two of my builds the "Infernal Charger Frigate" and the "Sector Hold Mobile Station" each received recognition as build of the week. Sorry Koonschi & staff, but it is. And, Yes, I was thinking that repair turrets only increase HP of non-destroyed blocks. Higher tier material has new function blocks. First: there are 4 check boxes, turn OFF the two boxes that say "buy" and turn ON the two that say "sell. And of course these big blocks are going to need a big generator. Spurgle Mar 16, 2017 @ 6:13am. Navigate to the Avorion root folder. Id be a lot more interested in a pace change if, for example, all equipment docks had an unlimited default set of basic turrets of each type with stats roughly mid-line for the areas material tier. Where it matters is if the target has damage immunities, reductions, or weaknesses. Mines can be founded by the player from a claimed. If you combined all iron turret then it will use the iron turret stat variance and the quality of the turret to calculate. The beta branch is for testing experimental changes and for finding and fixing errors. xml files as parts, see this post. collect rest of keys, jump whole fleet over the barrier together. I've got as far as Xanion (the yellow stuff). Hangar Block – Unless sending resources to another station, not required for station complexes. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy. just to compare the difference of the materials, i just built a tiny avorium ship about 2-3 blocks wide and 3-4 blocks long and although it doesnt outperform my big ship made with trinium its about 100 times smaller it can booster for minutes at a time, its got 20k base shield about 9k hp i decorated this ship so had no space to put anything on the. The material for the cargo space does not matter and the player may choose it by the different properties of the available materials (Iron for its very low cost or other ones for their weight). I usually found mines in systems with 2+ claimable asteroids, and then start building a bunch of other stations in there. Hey everyone! These are the final patch notes for update 2.